![]() ![]() ![]() For those who enjoyed the original game (crazy fool), this slice of the Outlast pie is worth picking up. This is a great example of a smaller chunk of an original game in which the saying “if it isn’t broken don’t fix it” shines through. You’ll come to find out the significance of this room and ‘The Groom’ lurking within it’s dark corners.įinal consensus for Outlast: Whistleblower? – RECOMMENDED Whistleblower is short enough that the scares don’t wear off as quickly, but long enough to provide value for your pennies. The return of eerie visuals and haunting sounds build tension effectively as you turn a corner to see a buzz-saw being waved frantically at your face. ![]() Whistleblower, however, sits around the 2 hours mark, making things short and scary (not sweet). Outlast was undoubtedly a frightening 6-10 hour campaign yet, towards the end, the initial shocks ran out as you learnt the patterns of the antagonists and found satisfaction in learning how to avoid them. This actually works in the DLC’s favour though. Save for these two new antagonists and the story following Waylon not Myles, everything about Whistleblower feels like the original game with a different perspective on things. I’ll leave it to the imagination how he goes about trying to do this. Plans that involve trying to turn every male patient in the asylum into his ‘bride’. In the latter half of Whistleblower you’ll find yourself squirming in your chair as you witness what Eddie Gluskin, also known as ‘The Groom’, has in store for you. The two new antagonists in question being the delightful cannibal, Frank Manera, who stalks you in the first half of the game with a buzz-saw. Use them too often and you may find yourself shuffling along a pitch-black wall praying that one of the new antagonists isn’t breathing down your neck. The latter of that list being something you’ll both be grateful for and weary of, as batteries are just as sparse in the DLC as they were in the original. The only other abilities at your disposal are crouching, sprinting, peering round corners and the skill of reloading a camcorders battery at a swift pace (sort of like a journalistic John Wick but nowhere near as badass). The other directional button shows any documents you may come across in the game, of which there are 31 documents and notes to hunt down. The core gameplay is virtually identical to that of Outlast armed with just a camcorder, your only advantage is the night vision mode it offers for particularly dark and dreary rooms, alongside the ability to film special events within the game- which are added as notes accessible through pressing one of two directional buttons. Towards the end of the DLC you’ll realise where in the timeline of the original game Whistleblower ultimately ends up, and the fate of Waylon Park. Progress through the main bulk of the story and you realise it is all running in near parallel time with the original game, albeit in a different part of the asylum. Players of Outlast will recognise several locations from the original game and note a brief cameo from one of the major antagonists of the original, alongside several nods to Outlast’s story. Upon waking up from attempted mind control, things immediately take a turn for the worst- blood lines the walls and the patients are quickly turning the place into their own hellish playground. Probably nothing to see here, let’s move on. 10 minutes in and we’ve seen the antagonist Billy from the original game being taken away by some heavy-set security guards under the charge of Jeremy Blaire, who has discovered our leaking of emails to try and expose the company. Whistleblower takes place before, during and after the events of the original game and starts off sending the email of which Outlast’s protagonist Myles Upshur receives- setting his journey in to motion. Whistleblower sees you assume the role of Waylon Park, a software engineer working for the Murkoff Corporation, who’s has discovered the terrible secrets hidden by this shady organisation. I’d hoped burying this review in the garden, metaphorically at least, would take away some of the memories, but alas posting this now has only brought them all back. That said, Until Dawn and Outlast both fit this description and I think they are pretty damn groovy. With that in mind, I thought it only fitting to dig out a review from a scary game, or the DLC at least, that I did actually finish. Horror games, much like the film genre, aren’t my go-to games of choice. ![]()
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